![]() ![]() He just hired Terry Taylor to do the craziest music he could and flung it into the game regardless because he knew that that is what this story needed. He didn’t meet the marketing staff halfway. When Doug TenNapel sat down and decided that the soundtrack should be a freeform experimental jazz affair full of rambling men and gargling sounds of someone swilling mouthwash around their gums, you can bet that somebody told him it would be a bad idea. It’s clear from the start that the developers really didn’t pull any punches when they set out to make The Neverhood and the game doesn’t compromise with players at any point. The gameplay can be frustrating and this is one of those games which is now infuriatingly hard to track down either on the net or in shops, but it’s very much worth the effort. The Neverhood was created using clay models and stop motion animation It is however, completely devoid of intelligent life and it falls on the player to direct Klayman through the various puzzles to find his friends, Big Robot Bil and Willie Trombone. The world is startlingly stylised, full of TVs which grow out of the ground and buildings that, as you can see by the fingerprints pressed into the clay, are moulded by very careful hands. The game casts players as The Klayman, a completely mute character who wakes up one day to an abandoned world. That’s not to say it doesn’t have puzzles though – one puzzle in particular had me stuck for about a year when I first played it. The whole game feels as if it was created by an infant Terry Pratchett and sculpted out of Play-Doh.ĭeveloped by Doug TenNapel (yes, spelt with two capitals), The Neverhood is another game which is more about discovering the story and revelling in the overall design than it is about coming to a definite conclusion or solving complex puzzles. ![]() If The Dark Eye was claymation adventure taken to a bizarre and horrible conclusion then The Neverhood is claymation adventure taken to a bizarre and oddly joyful end. Obviously 1996 was the year of the Crazy Experimental Adventure Game Designer. The Neverhood – 1996 Status: Abandonware, common.įrom one point-and-click adventure game using claymation, to another. ![]()
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